Military Tables



 

SP for 
Brigade Position

Reg Friend

Brigade and Component
Regiments

Reg Enemy

Reg Weapon

+6 

 

Brigade of Guards

 

 

 

3rd Regiment of Foot Guards

1st Regiment of Foot Guards

1st Regiment of Life Guards

Rapier

 

1st Regiment of Life Guards

The Coldstream Guards

3rd Regiment of Foot Guards

Rapier

 

1st Regiment of Foot Guards

3rd Regiment of Foot Guards (Scots Guards)

The Coldstream Guards

 

+5

 

The Horse Guards

 

 

 

The Coldstream Guards

1st Regiment of Life Guards

1st Regiment of Foot Guards

Sabre

 

The Prince of Wales' Dragoon Guards

The Royal Horse Guards Blues

The King's Own

Sabre

+4 

 

Dragoon Brigade

 

 

 

The Royal Irish Dragoons

The Scot Greys

The Prince of Wales' Dragoon Guards

Sabre 

 

The Scot Greys

The Royal Irish Dragoons

The Royal Welsh Fusiliers

Sabre 

 

The Royal Horse Guards Blues

The Prince of Wales' Dragoon Guards

The Scot Greys

Sabre

+3 

 

Light Brigade

 

 

 

The King's Own

17th Light Dragoons

21st Lancers

Sabre

 

The Royal Welsh Fusiliers

21st Lancers

17th Light Dragoons

Sabre

+2

 

1st Brigade of Foot

 

 

 

17th Light Dragoons

The King's Own

The Royal Horse Guards Blues

Rapier

 

21st lancers

The Royal Welsh Fusiliers

The Royal Irish Dragoons

Rapier

+1

 

2nd Brigade of Foot

 

 

 

The Royal Americans

The Royal Irish

The Black Watch

Rapier

 

Fraser's Highlanders

The Black Watch

The Royal Irish

2HS

+1

 

3rd Brigade of Foot

 

 

 

The Royal Irish

The Royal Americans

Fraser's Highlanders

Rapier

 

The Black Watch

Fraser's Highlanders

The Royal Americans

2HS

N/A

 

Miscellaneous

 

 

 

Special

Royal Artillery

Special

Pistol

 

Royal Navy

Royal Marines

Special

Cutlass

 

Royal Marines

Royal Navy

Privateers

Cutlass

 

None

Privateers

Royal Navy

Cutlass

Admission to Regiments

Applications to Regiments (die roll needed if NPC commander)

Social Level

01

02

03

04

05

06

07

08

09

10

11

12

13

14

15

16

 

Modifiers

Regiment

D

M

P

C

1st Regiment of Foot Guards

-

5

5

4

4

3

3

2

2

1

 

+3

0

0

-2

The Coldstream Guards

-

5

5

4

4

3

3

2

2

1

1

 

+2

-1

0

-1

3rd Regiment of Foot Guards

5

5

4

4

3

3

2

2

1

1

 

+2

0

0

-1

1st Regiment of Life Guards

-

-

-

-

-

5

5

4

4

3

3

2

2

1

1

0

 

+2

0

0

-1

Royal Horse Guards Blues

-

-

-

-

5

5

4

4

3

3

2

2

1

1

0

0

 

+2

-1

0

-1

The Royal Artillery

-

-

-

-

5

5

4

4

3

3

2

2

1

1

0

0

 

+2

0

0

+1

The Scot Greys

-

-

-1 

-1 

 

+1

-1

0

-1

The Royal Marines

-

-

-1 

-1 

 

+1

-1

0

-1

The Royal Irish Dragoons

-

5

5

4

4

3

3

2

2

1

1

0

0

-1

-1

-2

 

+1

0

0

-1

The Prince of Wales' Dragoon Guards

-

5

5

4

4

3

3

2

2

1

1

0

0

-1

-1

-2

 

+1

-1

-1

-1

17th Light Dragoons

5

5

4

4

3

3

2

2

1

1

0

0

-1

-1

-2

-2

 

+1

0

0

0

21st Lancers

5

5

4

4

3

3

2

2

1

1

0

0

-1

-1

-2

-2

 

+1

0

0

0

The King's Own

5

4

4

3

3

2

2

1

1

0

0

-1

-1

-2

-2

-3

 

0

0

0

0

The Royal Welsh Fusiliers

5

4

4

3

3

2

2

1

1

0

0

-1

-1

-2

-2

-3

 

0

0

0

0

The Royal Irish 

4

4

3

3

2

2

1

1

0

0

-1

-1

-2

-2

-3

-3

 

0

0

0

0

The Black Watch 

4

4

3

3

2

2

1

1

0

0

-1

-1

-2

-2

-3

-3

 

0

0

0

0

The Royal Americans 

4

3

3

2

2

1

1

0

0

-1

-1

-2

-2

-3

-3

-4

 

0

0

0

0

Fraser's Highlanders 

4

3

3

2

2

1

1

0

0

-1

-1

-2

-2

-3

-3

-4

 

0

0

0

0

The Royal Navy 

Automatic

 

V.

0

0

--

Privateers 

Automatic

 

V.

0

0

--

Frontier Regiment 

Automatic

 

 -1

+1 

-1

RNH Border Regt. 

Automatic if minimum requirements are met.

 

 -1

-2 

-1

-2 

Army, Division and Brigade Command Modifiers apply instead of Regimental Modifiers for commander (or Brigadier), his aide and Adjutant (or Brigade Major). 

NPCs do not get the benefit of rank or regiment modifier.  They do get the benefit of their regimental modifiers for promotion.  PCs get piority over NPCs for promotion. 

Naval officers gain a variable death modifier equal to the SP Bonus of their Ship. 

*=Cavalry 
D=Death 
M=Mention in Dispatches 
P=Promotion 
C=Crowns in Plunder

Lieutenant

 

+1

0

0

0

Captain

 

+2

0

0

0

Post-Captain

 

+2

-1

-1

-2

Major

 

2

0

0

-2

Lt. Colonel

 

+2

0

0

-2

Colonel

 

+2

0

0

-2

Brigadier General

 

+3

0

-1

-4

Lt. General

 

+4

0

0

-5

General

 

+5

0

0

-6

Brigade Commander

 

+1

0

0

-1

Division Commander

 

+2

0

0

-2

Army Commander

 

+4

0

0

-3

Medical personnel and chaplains have the following modifers in addition to their regimental modifiers.

Aide

 

+2

-1

-

0

Surgeon

 

+2

-1

-

-2

Physician

 

+3

0

-

-4

Chaplain

 

+3

0

-

0

 

Pay, Status, and Social Level

  

The Regiments (Pay, Status Points, and Min Social Level required for each rank)

Regiment

01

02

03

04

05

06

07

08

09

10

11

 

Ensign

8

7

6

5

3

2

1

-

-

-

-

Min

Social

Level

 

-

-

-

-

-

-

-

-

-

-

-

Purchase

Price

 

 12

 12

 10

 10

 8

 8

 6

 6

 4

 4

 2

Monthly

Pay

 

6

5

4

3

2

1

-

-

-

-

-

Monthly

Status

Lieutenant

9

8

7

6

4

3

2

1

-

-

-

Min

Social

Level

 

160

150

140

130

120

110

100

90

80

70

60

Purchase

Price

 

 14

 14

 12

 12

 10

 10

 8

 8

 6

 6

 4

Monthly

Pay

 

8

7

6

5

4

3

2

1

-

-

-

Monthly

Status

Captain

10

9

8

7

5

4

3

2

1

-

-

Min

Social

Level

 

170

160

150

140

130

120

110

100

90

80

70

Purchase

Price

 

 18

 18

 16

 16

 14

 14

 12

 12

 10

 10

 8

Monthly

Pay

 

10

9

8

7

6

5

4

3

2

1

-

Monthly

Status

Major

11

10

9

8

7

6

4

3

2

1

-

Min

Social

Level

 

180

170

160

150

140

130

120

110

100

90

80

Purchase

Price

 

 22

 22

 20

 20

 18

 18

 16

 16

 14

 14

 12

Monthly

Pay

 

13

12

11

10

9

8

7

6

5

4

3

Monthly

Status

Lt. Colonel

12

11

10

9

8

7

5

4

3

2

1

Min

Social

Level

 

190

180

170

160

150

140

130

120

110

100

90

Purchase

Price

 

 26

 26

 24

 24

 22

 22

 20

 20

 18

 18

 16

Monthly

Pay

 

14

13

12

11

10

9

8

7

6

5

4

Monthly

Status

Colonel

13

12

11

10

9

8

6

5

4

3

2

Min

Social

Level

 

220

210

200

190

180

170

160

150

140

130

120

Purchase

Price

 

 30

 30

 28

 28

 26

 26

 24

 24

 22

 22

 20

Monthly

Pay

 

18

17

16

15

14

13

12

11

10

9

8

Monthly

Status

 

1

1st Regiment of Foot Guards

2

Coldstream Regiment Of Foot Guards

3

1st Regiment of Life Guards

4

Royal Horse Guards Blues, Royal Artillery

5

The Scot Greys, The Royal Marines

6

The Royal Irish Dragoons, the Prince of Wales' Dragoon Guards

7

The 17th Light Dragoons, The 21st Lancers

8

The King's Own, The Royal Welsh Fusiliers

9

The Royal Irish, The Black Watch

10

The Royal Americans, Fraser's Highlanders

 

Brigadier

6

Min Social

Level

 

30

Monthly Pay

 

14

Monthly Status

Lt. General

8

Min Social Level

Admiral

35

Monthly Pay

 

16

Monthly Status

General

10

Min Social Level

 

40

Monthly Pay

 

18

Monthly Status

Field Marshal

12

Min Social Level

 

45

Monthly Pay

 

30

Monthly Status

 

 

 

 

Force Commitments and the Summer Campaign


 
  

Force Commitment (MoS)

Force Deployment (MoW)

Force Org. (FM)

 

 

Force 
Comt 

No. of Brgds 

No. of Divs 

No. of Armys 

Brigade of Guards

 

 

 

 

 Brigade of Guards

 S

 1,2 

1,2 

Horse Guards 

 

 

 

 

 Horse Guards

 S

F

 7 

2,3,4 

 1,2,3 

Dragoon Brigade

 

 

 

Dragoon Brigade

 S

 D

 3 

1,2 

 1,2 

Light Brigade 

 

 

 

Light Brigade

 S

 D

F

 6 

3,4 

3,4 

1st Brigade 

 

 

 1st Brigade

 F

 4 

 2 

1,2 

2nd Brigade 

 

 

 2nd Brigade

 5 

 2,3 

1,2 

3rd Brigade 

 

 3rd Brigade

S

Number of Bridages does not include Frontier Regiments. 
Armies and Divisions take on the same mission as the majority of their commands. 

Frontier Regt 

 Frontier Regts

 

RNH Regt 

 RNH Regt

 

S=Siege 
A=Assault 
D=Defense 
F=Field Operations

   

Poltroonery and Dicing with Death


 
  

Poltroonery

Dicing with Death (PCs only)

Die 

Outcome 

Effects 

Horse Killed 

No effect if dismounted 

Wounded 

END at half of Max on return 

Die* 

Effect 

Infected Wound 

As light wound with half normal healing rate  

2- 

No Plunder 

 Permanent Injury 

As per "Death Table" and half END 

3,4, 5 

No Promotion, MID, or Plunder.  Lose 1 SL 

Captured 

Held captive for max of 3 months, then 50% chance of being released or executed.  1/6 chance of serious illness per month.  Friends can offer ransom (SL x 100cr)-50% chance of being released on Ransom. 

6+ 

No Promotion, MID, or Plunder, Court Martial 

 Captured 

Not used if Exact Dice Roll is made 

Notes 

When exact death roll is made there is a 50% chance of using this table and a 50% chance that the character is dead.

*Add one per modifier over +1 used 

Normal chance for Promotion or MID but no chance of Plunder.

 

 

Military Ability and Battle Results


 
  

Effective Military Ability

Military Ability Changes

Battle Results for Commanders

BR

Command

D

M

P

Other 

 Regt and up 

 

 

 

No promotion* 

Bde and up 

 

 

 

No promotion* 

 Bde and up 

 

 

 

 Title attempt 

Situation

Modifier

Situation

MA

 Btn and up 

 

 

 

 Title attempt 

BR 1 or 2 in higher command

+1*

MA less then (7-BR)

+1

3 better than superior's 

 Btn and up 

 

 

 

 

BR 5 or 6 in higher command

-1*

MA 6+ and BR=1

+0.5

Better than superior's 

 Regt. and up 

 

 -1 

-1 

 

Adj with MA 2+ higher

+1

MA 6+ and BR=2

+0.25

Better than superior's 

 Btn/Sqd 

 +1 

-1 

-1 

 

* Cumulative

BR=6 (Regt and  higher)

-1

2 worse than superior's 

 Regt and up 

 

+1 

+1 

 

Effective MA  Min=1,  Max=10

3 weeks study at Mil Acadamy (MA < 3)

+0.5

2 worse than superior's 

Btn/Sqd 

-1 

+1 

+1 


 


 
 
 
 

 


 
 
 
 
 

 


 

*Court Martial-Gross incompetence 

Escapes, and Treachery


 
  

Escape Attempts2

Rescue Attempts

Treachery

2d6 Roll 

Outcome 

Death Roll 

Die*

Outcome 

2d6 Roll 

Outcome 

2- 

Total Success* 

12 (For all) 

0,1 

Taken on as spy 

4- 

Successful Escape 

3,4 

Rescue works but discovered 

10+ (For all) 

2-4 

Offer ignored 

5,6 

Attempt Fails 

5,6 

Guards to alert, aborted 

12 (Rescuers only) 

5,6 

Killed for being a weasel 

7,8 

Caught and Tortured (-1 STR, -2 EXP) 

7,8 

Alarm raised, no rescue 

10+ (Rescuers only) 

-1 if rank Major+ or SL 8+ 

9+ 

Caught and Killed 

9+ 

Rescuers Ambushed 

10+ (Rescuers only) 
8,9 (Rescuers capt) 


 
 
 
 
 
 
 
 
 
 
 

 

Illness prevents a solo escape 

 -1 Modifier for 3+ Rescuers

 

-1 Modifier for a group escape 

 -1 Modifier for a MA 6+ in the group

-1 Modifier for STR 15+ (Can count twice for group escape) 

 -1 for each 15+ STR in group (can count twice)

-1 if Prvt/Sub, +1 if Col or above (Group takes worse Modifier 

 -1 if prisoner(s) have planned escape also

+1 for each ill person (can count twice for group) 

 -1 if prisoner is Prvt/Sub

Everyone in a group shares the same fate 

 +1 if Prisoner is Col or above

 

 * Automatic MID for rescuers if prisoner survives


1