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Hunting

A gentleman's sport, hunting exhibits traits favourable among the nobility. While an accomplished hunter (Hunting Ability Score 10) garners admiration, a pitiful sportsman (Hunting Ability Score 1) receives the ridicule of polite society. As usual, Hunting Ability Scores range from a minimum of 1 to a maximum of 10. Tha Game Master rolls a six-sided die to determine a player's initial Hunting Ability Score. The following table illustrates the means by which a player character may improve his Hunting Ability Score through training:

Number of Weeks1

Cost

Ability Bonus

1 Weeks

10 Crowns

0.1

2 Weeks

25 Crowns

0.25

3 Weeks

50 Crowns

0.5

4 Weeks

100 Crowns

1

  1. Number of weeks spent training in Hunting for one turn (month).

Sir Robert possesses a Hunting Ability Score of 5. Wishing to hunt boar in the Black Forest, he asks a Jägermeister to teach him how to overcome the animal. After a month and paying 100 Crowns to his instructor, Sir Robert's Hunting Ability Score goes from 5 to 6. When the baronet requests more lessons, his mentor states that Sir Robert must hunt the beast in order to gain more experience (learning may only increase an Ability Score to a maximum of 6).

Experience provides an equally opportune avenue for honing a player's skill. On the other hand, failure lessens proficiency by producing doubt in one's ability:

Hunting Result

Ability Score +/-

Hunting Result 1

+0.5

Hunting Result 2

+0.25

Hunting Result 3

+0.1

Hunting Result 4

-0.1

Hunting Result 5

-0.25

Hunting Result 6

-0.5

Sir Robert decides to take the Jägermeister’s advice. He ventures into the Schwarzwald in search of his prey. Armed with a boar spear, Sir Robert encounters his quarry, but loses track of his prize (Hunting Result 4). Therefore, the general's skill decreases from 6 to 5.9.

Rolling 1d6 and then consulting the next table produces a PC's Hunting Result:

Hunting Ability

Die Roll

1

2

3

4

5

6

1

6

6

5

4

4

3

2

6

5

5

4

3

3

3

6

5

4

3

3

2

4

5

5

4

3

3

2

5

5

4

4

3

2

2

6

5

4

3

3

2

1

7

4

4

3

2

2

1

8

4

3

3

2

1

1

9

4

3

2

2

1

1

10

3

3

2

1

1

1

Returning to the Black Forest, Sir Robert hopes for more success. The Game Master rolls 4 on 1d6: a Hunting Result of 3 according to the above table for a Hunting Ability Score of 5 (5.9 rouded down to 5 for tabulation purposes). Sir Robert thus slays a young hog and his Hunting Ability Score rises to 6 (5.9 + 0.1 = 6).

Social benefits follow in the wake of a good hunt; the opposite incurs negative social points:

Hunting Result

Social Points

Hunting Result 1

3d6 Positive Social Points

Hunting Result 2

2d6 PositiveSocial Points

Hunting Result 3

1d6 Positive Social Points

Hunting Result 4

1d6 Negative Social Points

Hunting Result 5

2d6 Negative Social Points

Hunting Result 6

3d6 Negative Social Points

Killing a juvenile boar raises little notice and so Sir Robert receives 5 Social Points.