
Hunting
A gentleman's sport, hunting exhibits traits favourable among the nobility. While an accomplished hunter (Hunting Ability Score 10) garners admiration, a pitiful sportsman (Hunting Ability Score 1) receives the ridicule of polite society. As usual, Hunting Ability Scores range from a minimum of 1 to a maximum of 10. Tha Game Master rolls a six-sided die to determine a player's initial Hunting Ability Score. The following table illustrates the means by which a player character may improve his Hunting Ability Score through training:
Number of Weeks1 |
Cost |
Ability Bonus |
1 Weeks |
10 Crowns |
0.1 |
2 Weeks |
25 Crowns |
0.25 |
3 Weeks |
50 Crowns |
0.5 |
4 Weeks |
100 Crowns |
1 |
Sir Robert possesses a Hunting Ability Score of 5. Wishing to hunt boar in the Black Forest, he asks a Jägermeister to teach him how to overcome the animal. After a month and paying 100 Crowns to his instructor, Sir Robert's Hunting Ability Score goes from 5 to 6. When the baronet requests more lessons, his mentor states that Sir Robert must hunt the beast in order to gain more experience (learning may only increase an Ability Score to a maximum of 6).
Experience provides an equally opportune avenue for honing a player's skill. On the other hand, failure lessens proficiency by producing doubt in one's ability:
Hunting Result |
Ability Score +/- |
Hunting Result 1 |
+0.5 |
Hunting Result 2 |
+0.25 |
Hunting Result 3 |
+0.1 |
Hunting Result 4 |
-0.1 |
Hunting Result 5 |
-0.25 |
Hunting Result 6 |
-0.5 |
Sir Robert decides to take the Jägermeisters advice. He ventures into the Schwarzwald in search of his prey. Armed with a boar spear, Sir Robert encounters his quarry, but loses track of his prize (Hunting Result 4). Therefore, the general's skill decreases from 6 to 5.9.
Rolling 1d6 and then consulting the next table produces a PC's Hunting Result:
Hunting Ability |
Die Roll |
|||||
1 |
2 |
3 |
4 |
5 |
6 |
|
1 |
6 |
6 |
5 |
4 |
4 |
3 |
2 |
6 |
5 |
5 |
4 |
3 |
3 |
3 |
6 |
5 |
4 |
3 |
3 |
2 |
4 |
5 |
5 |
4 |
3 |
3 |
2 |
5 |
5 |
4 |
4 |
3 |
2 |
2 |
6 |
5 |
4 |
3 |
3 |
2 |
1 |
7 |
4 |
4 |
3 |
2 |
2 |
1 |
8 |
4 |
3 |
3 |
2 |
1 |
1 |
9 |
4 |
3 |
2 |
2 |
1 |
1 |
10 |
3 |
3 |
2 |
1 |
1 |
1 |
Returning to the Black Forest, Sir Robert hopes for more success. The Game Master rolls 4 on 1d6: a Hunting Result of 3 according to the above table for a Hunting Ability Score of 5 (5.9 rouded down to 5 for tabulation purposes). Sir Robert thus slays a young hog and his Hunting Ability Score rises to 6 (5.9 + 0.1 = 6).
Social benefits follow in the wake of a good hunt; the opposite incurs negative social points:
Hunting Result |
Social Points |
Hunting Result 1 |
3d6 Positive Social Points |
Hunting Result 2 |
2d6 PositiveSocial Points |
Hunting Result 3 |
1d6 Positive Social Points |
Hunting Result 4 |
1d6 Negative Social Points |
Hunting Result 5 |
2d6 Negative Social Points |
Hunting Result 6 |
3d6 Negative Social Points |
Killing a juvenile boar raises little notice and so Sir Robert receives 5 Social Points.