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Fashion

An essential for maintaining a gentleman's respectability, a Player Character's Fashion Ability Score appraises his discernment for décor. Possessing said skill at level 1 entitles a person some mean knowledge of dress: that one wears a waistcoat over a shirt! At the opposite end of the fashion spectrum, a man noticeably well dressed (Fashion Ability Score 10) attracts attention from all strata of society.

Macaronis desirous to improve their aesthetic appeal may pay for lessons at one of a number of institutions dedicated to the art of fashion. Each week spent per turn (month) raises the Fashion Ability Score as listed on the below table:

Number of Weeks1

Cost

Ability Bonus

1 Weeks

10 Crowns

0.1

2 Weeks

25 Crowns

0.25

3 Weeks

50 Crowns

0.5

4 Weeks

100 Crowns

1

  1. The total number of weeks training in Dancing for one month.

Training at a school of fashion elevates a student's Fashion Ability Score to a maximum of 6. Moreover, a Fashion Ability Score ranges from a minimum of 1 to an absolute limit of 10.

Aiming for greater notoriety, Sir Robert Merivel enlists Signore Francesco Testarossa. Recommendations in cloth, coiffure, and other important details radically alter Sir Robert's wardrobe. Thus, in three weeks of fashion reform, Sir Robert Merivel increases his Fashion Ability Score from 5 to 5.5 at the expense of 50 Crowns.

Certainly during the course of a gentleman's adventures in London Society, a PC must roll 1d6 in order to determine his Fashion Result at a social function - a Masked Ball per se. The value ascertained from the six-sided die - with respect to the character's Fashion Ability Score - procures the Fashion Result from the following table:

Fashion Ability

Die Roll

1

2

3

4

5

6

1

6

6

5

4

4

3

2

6

5

5

4

3

3

3

6

5

4

3

3

2

4

5

5

4

3

3

2

5

5

4

4

3

2

2

6

5

4

3

3

2

1

7

4

4

3

2

2

1

8

4

3

3

2

1

1

9

4

3

2

2

1

1

10

3

3

2

1

1

1

Doctor Simon Creed, Fashion Ability 6, enters the Prince of Wales's Oriental themed masked ball fabulously attired as the fabled Emperor of China. The Game Master (on behalf of Dr. Creed's player, Jayne Puyat) rolls a 5. A Fashion Result of 2 means that Doctor Creed's costume transported the wonders of the east to England!

Relative to Fashion Result, a player's Fashion Ability Score goes up or down according to the table below:

Fashion Result

Ability Score +/-

Fashion Result 1

+0.5

Fashion Result 2

+0.25

Fashion Result 3

+0.1

Fashion Result 4

-0.1

Fashion Result 5

-0.25

Fashion Result 6

-0.5

Doctor Creed's Fashion Result 2 from the previous scenario rewards the character with a 1/4 raise in Fashion from 6 to 6 1/4.

A Fashion Result also creates positive or negative social points - as seen on the next table:

Fashion Result

Social Points

Fashion Result 1

3d6 Positive Social Points

Fashion Result 2

2d6 PositiveSocial Points

Fashion Result 3

1d6 Positive Social Points

Fashion Result 4

1d6 Negative Social Points

Fashion Result 5

2d6 Negative Social Points

Fashion Result 6

3d6 Negative Social Points

Taking 2d6 for Simon's Fashion Result 2, Ferdinand's dice land on 5 and 4 for a total of 9 positive social points for Doctor Creed's fashionable entrance into the Prince of Wales's Masked Ball!

Additional bonuses apply as consequneces of Fashion Results:

Bonus and/or penalties exist until player succeeds in above rolls.

Finally, characters gain 1 Social Point for every 100 Crowns spent on costumes specifically for a social occasion.

Crowns

Social Points

100 Crowns

1 Positive Social Point

200 Crowns

2 Positive Social Points

300 Crowns

3 Positive Social Points

400 Crowns

4 Positive Social Points

500 Crowns

5 Positive Social Points

600 Crowns

6 Positive Social Points

700 Crowns

7 Positive Social Points

800 Crowns

8 Positive Social Points

900Crowns

9 Positive Social Points

1000 Crowns

10 Positive Social Points

1000+ Crowns

1 Social Points per 100 Crowns

If Sir Robert Merivel appears at the Prince of Wales's Birthday Ball with an ensemble worth six hundred Crowns, then he earns 6 SP for his ostentatious taste in fashion.