|
Routines |
Actions |
Symbol | |
|
Rest |
X |
Rest |
X |
|
Lunge |
X - L - X |
Lunge |
L |
|
Slash |
(X) - X - S (1) (2) |
Slash |
S |
|
Furious Slash |
X - S - X - C - X - X - X |
Cut |
C |
|
Furious Lunge |
L - X - X - C- X - X - X |
Kick |
K |
|
Kick |
CL - K - X - X - X |
Close |
CL |
|
Jump Back |
JB - X |
Jump Back |
JB |
|
Throw |
JB - X - T |
Throw |
T |
|
Parry |
P(R) (3) |
Parry |
P |
|
Block |
B |
Block |
B |
|
Close |
CL |
Riposte |
R |
|
Surrender |
Sur |
Surrender |
Sur |
|
Notes: |
(1) The first X of a slash routine may be omitted if the previous routine ended with a X (Exception: Cutlass) | ||
|
(2) The slash routine for a cutlass is X - S - X - X - X | |||
Hitting your opponent
|
Att/Def
|
X
|
L
|
S
|
C
|
K
|
JB
|
CL
|
T
|
P
|
B
|
Sur
|
|
L
|
H |
H |
H |
H |
H |
M |
H |
H |
M (1) |
H |
H |
|
S |
H |
H |
H |
H |
H |
M |
H |
H |
H |
M (2) |
H |
|
C |
H |
H |
H |
H |
H |
M |
H |
H |
H |
H |
H |
|
K |
H |
H |
H |
H |
H |
M |
H |
H |
H |
H |
H |
|
R |
H |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
T
|
If using Dagger, Rapier, Sabre, or Foil roll die: Dagger hits on 1-3, Others hit on 1-2 (Check Damage Tables) | ||||||||||
|
If using Cutlass of 2 handed Sword roll two dice: Roll of 2 hits and kills opponent. 3-12 Misses | |||||||||||
|
Notes: |
H=Possible hit. See Below (3), M=Miss | ||||||||||
|
(1) Player may riposte if order was written | |||||||||||
|
(2) Check weapon breakage table | |||||||||||
|
(3) Base chance of hitting is 4+ on 1d6. If Experitse is 3 better than opponent +1 to die roll, if 5 better +2, if 7 better +3, if under half Max END -1. | |||||||||||
Doing Damage
|
Action by
Weapon |
|
Action vs.
Action | |||||||||||||||||
|
|
Rapier
|
Dagger
|
Foil
|
Sabre
|
Cutlass |
2 HD
Sword |
|
|
X
|
L
|
S
|
C
|
K
|
JB
|
CL
|
T
|
P
|
B
|
SUR
|
|
L
|
1 |
1 |
1 |
.5 |
0 |
0 |
|
L
|
2 |
2 |
1 |
1 |
2 |
0 |
3 |
2 |
0 |
2 |
2 |
|
S
|
1 |
.5 |
0 |
2 |
4 |
3 |
|
S
|
1 |
1 |
1 |
1 |
1 |
0 |
2 |
1 |
1 |
0 |
1 |
|
C
|
1 |
.5 |
0 |
2 |
0 |
2 |
|
C
|
2 |
2 |
2 |
2 |
2 |
0 |
3 |
2 |
2 |
2 |
2 |
|
K
|
1 |
1 |
1 |
1 |
.5 |
.5 |
|
K
|
3 |
2 |
2 |
2 |
1 |
0 |
3 |
3 |
3 |
3 |
3 |
|
T
|
Special, see hit table. |
|
T
|
4 |
4 |
4 |
4 |
3 |
4 |
3 |
4 |
4 |
4 |
4 | |||||
|
R
|
1 |
1 |
1 |
.5 |
0 |
0 |
|
R
|
1 |
- |
- |
- |
- |
- |
- |
- |
- |
- |
- |
|
Damge=Str*(#
from Weapon table)*(# from Action table) off of opponents END
| |||||||||||||||||||
|
Must roll #
or less on 1d6 |
Attacker
slashes with: | |||
|
Sabre
|
Cutlass
|
2 HS
| ||
|
Defender
blocks with: |
Rapier
|
1 |
2 |
3 |
|
Sabre
|
- |
1 |
2 | |
|
Cutlass
|
- |
- |
1 | |
|
A broken weapon is treated as a Dagger | ||||
|
A broken Dagger is useless | ||||
Death and Recovery
|
| ||||||||||||||||||||||||
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
Fencing
School |
Instructor
Status |
Instructor
Pay |
EXP
Range |
EXP
Gain |
Cost of
visit |
|
The Alfieri Academy |
6 |
25 |
18-21 |
.25 |
50 |
|
The Academy of Agrippa |
5 |
20 |
16-18 |
.25 |
40 |
|
The Academy of St. Didier |
4 |
15 |
14-16 |
.25 |
30 |
|
The Fraternity of St. Cuthbert |
3 |
10 |
3-14 |
.5 |
20 |
|
Practice with regimental weapon |
3-14 |
.25 |
Free | ||
|
Practice with other weapon |
3-14 |
.25 |
SL in Cr | ||
|
* Can be combined with regimental duties | |||||
|
Instructors |
One PC instructor per school, appointed by the Director of Fencing Schools. PC must have a SL greater than the number of SP earned at the school and an EXP greater than the highest EXP level taught there (exception-The Alfieri Academy instructors must have EXP of 20+) NPC appoints on a Die roll of 6 (SL modifiers apply) and can be influenced. Appointment is one year and PC must spend 1 week each month teaching at the school else appointment is lost. This may be held wih another appointment. | ||||