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Dancing

Dancing, as a skill, gauges a player character’s ability to perform fashionable dance steps. A d6 roll determines the PC’s initial level of proficiency. At level 1, the character knows rudimentary knowledge, such as relative position from one’s partner, when to turn, etc. A level 10 ballerina receives offers from troupes throughout the Continent. A Dancing Ability Score never lowers below 1 or elevates above 10. Various establishments offer opportunities for skill advancement at these prices (up to a maximum score of 6):

Number of Weeks1

Cost

Ability Bonus

1 Week

10 Crowns

0.1

2 Weeks

25 Crowns

0.25

3 Weeks

50 Crowns

0.5

4 Weeks

100 Crowns

1

1. The total number of weeks spent training in Dancing in one turn (month).

For example, Sir Robert Merivel begins with a Dancing Score of 1. He then hires the services of Madame Maxine for an entire month. After deducting 100 Crowns from his bank account, Sir Robert ends the turn with a Dance Score of 2.

Another means of raising the Dance Skill - using the ability in a social setting (such as a Royal Ball or carousing at a club) - derives potential gain or loss depending on the Dance Result:

Dance

Ability +/-

Dance Result 1

+0.5

Dance Result 2

+0.25

Dance Result 3

+0.1

Dance Result 4

-0.1

Dance Result 5

-0.25

Dance Result 6

-0.5

Determining Dance Result require rolling 1d6 and consulting the table below:

Dancing Ability

Die Roll 1

Die Roll 2

Die Roll 3

Die Roll 4

Die Roll 5

Die Roll 6

1

Dance Result 6

Dance Result 5

Dance Result 5

Dance Result 4

Dance Result 4

Dance Result 3

2

Dance Result 6

Dance Result 5

Dance Result 5

Dance Result 4

Dance Result 3

Dance Result 3

3

Dance Result 6

Dance Result 5

Dance Result 4

Dance Result 3

Dance Result 3

Dance Result 2

4

Dance Result 5

Dance Result 5

Dance Result 4

Dance Result 3

Dance Result 3

Dance Result 2

5

Dance Result 5

Dance Result 4

Dance Result 4

Dance Result 3

Dance Result 2

Dance Result 2

6

Dance Result 5

Dance Result 4

Dance Result 4

Dance Result 3

Dance Result 2

Dance Result 1

7

Dance Result 4

Dance Result 4

Dance Result 3

Dance Result 2

Dance Result 2

Dance Result 1

8

Dance Result 4

Dance Result 3

Dance Result 3

Dance Result 2

Dance Result 1

Dance Result 1

9

Dance Result 4

Dance Result 3

Dance Result 2

Dance Result 2

Dance Result 1

Dance Result 1

10

Dance Result 3

Dance Result 3

Dance Result 2

Dance Result 1

Dance Result 1

Dance Result 1

For example, Sir Robert goes to the Christmas Ball and rolls 1d6 in order to ascertain his Dancing Result. The die cast produces a roll of 5. With a Dancing Ability of 2, Sir Robert performs within the expectations demanded of London Society.

Furthermore, a Dance Result produces Negative or Positive Social Points as demonstrated by the following table:

Dance Result

Social Points

Dance Result 1

3d6 Positive Social Points

Dance Result 2

2d6 Positive Social Points

Dance Result 3

1d6 Positive Social Points

Dance Result 4

1d6 Negative Social Points

Dance Result 5

2d6 Negative Social Points

Dance Result 6

3d6 Negative Social Points

For example, Sir Robert’s Dancing Result of 3 at the Christmas Ball generates 4 Social Points as onlookers admire Sir Robert’s footwork.

A good or bad Dancing Result impacts PC’s in two other ways:

The bonus lasts until a player succeeds in the above rolls.