
Dancing
Dancing, as a skill, gauges a player characters ability to perform fashionable dance steps. A d6 roll determines the PCs initial level of proficiency. At level 1, the character knows rudimentary knowledge, such as relative position from ones partner, when to turn, etc. A level 10 ballerina receives offers from troupes throughout the Continent. A Dancing Ability Score never lowers below 1 or elevates above 10. Various establishments offer opportunities for skill advancement at these prices (up to a maximum score of 6):
Number of Weeks1 |
Cost |
Ability Bonus |
1 Week |
10 Crowns |
0.1 |
2 Weeks |
25 Crowns |
0.25 |
3 Weeks |
50 Crowns |
0.5 |
4 Weeks |
100 Crowns |
1 |
1. The total number of weeks spent training in Dancing in one turn (month).
For example, Sir Robert Merivel begins with a Dancing Score of 1. He then hires the services of Madame Maxine for an entire month. After deducting 100 Crowns from his bank account, Sir Robert ends the turn with a Dance Score of 2.
Another means of raising the Dance Skill - using the ability in a social setting (such as a Royal Ball or carousing at a club) - derives potential gain or loss depending on the Dance Result:
Dance |
Ability +/- |
Dance Result 1 |
+0.5 |
Dance Result 2 |
+0.25 |
Dance Result 3 |
+0.1 |
Dance Result 4 |
-0.1 |
Dance Result 5 |
-0.25 |
Dance Result 6 |
-0.5 |
Determining Dance Result require rolling 1d6 and consulting the table below:
Dancing Ability |
Die Roll 1 |
Die Roll 2 |
Die Roll 3 |
Die Roll 4 |
Die Roll 5 |
Die Roll 6 |
1 |
Dance Result 6 |
Dance Result 5 |
Dance Result 5 |
Dance Result 4 |
Dance Result 4 |
Dance Result 3 |
2 |
Dance Result 6 |
Dance Result 5 |
Dance Result 5 |
Dance Result 4 |
Dance Result 3 |
Dance Result 3 |
3 |
Dance Result 6 |
Dance Result 5 |
Dance Result 4 |
Dance Result 3 |
Dance Result 3 |
Dance Result 2 |
4 |
Dance Result 5 |
Dance Result 5 |
Dance Result 4 |
Dance Result 3 |
Dance Result 3 |
Dance Result 2 |
5 |
Dance Result 5 |
Dance Result 4 |
Dance Result 4 |
Dance Result 3 |
Dance Result 2 |
Dance Result 2 |
6 |
Dance Result 5 |
Dance Result 4 |
Dance Result 4 |
Dance Result 3 |
Dance Result 2 |
Dance Result 1 |
7 |
Dance Result 4 |
Dance Result 4 |
Dance Result 3 |
Dance Result 2 |
Dance Result 2 |
Dance Result 1 |
8 |
Dance Result 4 |
Dance Result 3 |
Dance Result 3 |
Dance Result 2 |
Dance Result 1 |
Dance Result 1 |
9 |
Dance Result 4 |
Dance Result 3 |
Dance Result 2 |
Dance Result 2 |
Dance Result 1 |
Dance Result 1 |
10 |
Dance Result 3 |
Dance Result 3 |
Dance Result 2 |
Dance Result 1 |
Dance Result 1 |
Dance Result 1 |
For example, Sir Robert goes to the Christmas Ball and rolls 1d6 in order to ascertain his Dancing Result. The die cast produces a roll of 5. With a Dancing Ability of 2, Sir Robert performs within the expectations demanded of London Society.
Furthermore, a Dance Result produces Negative or Positive Social Points as demonstrated by the following table:
Dance Result |
Social Points |
Dance Result 1 |
3d6 Positive Social Points |
Dance Result 2 |
2d6 Positive Social Points |
Dance Result 3 |
1d6 Positive Social Points |
Dance Result 4 |
1d6 Negative Social Points |
Dance Result 5 |
2d6 Negative Social Points |
Dance Result 6 |
3d6 Negative Social Points |
For example, Sir Roberts Dancing Result of 3 at the Christmas Ball generates 4 Social Points as onlookers admire Sir Roberts footwork.
A good or bad Dancing Result impacts PCs in two other ways:
The bonus lasts until a player succeeds in the above rolls.