7.1 A new club has been added in addition to the clubs in the original En Garde rules (The Hanoverian). The Hanoverian's membership requirements are a SL of 18+ or rank of General (Brevet, Full, or Field Marshall or an appointment as a minister. Also note that the Fellows of St. George Club is now open to Lieutenant and above in all cavalry regiments.
7.2 A character may only belong to one club at any time, and is automatically excluded from a club if the membership requirements are no longer met or the dues not paid. As long as the dues are paid, the SP are gained for membership to a club as in the tables, regardless of whether a visit to the club is made that month. Visiting a Bawdyhouse is available to anyone of any SL.
Toadying
7.22 People can benefit and gain SP by being seen in the company of their betters. Doing this at a club, party, or at the Bawdyhouse is called Toadying.
7.23 Toadying gains the guest a certain amount of SP and may gain the host SP also. The host may also lose SP (As shown on the toady table). Any player may toady another if they have permission to do so and are invited by the person being toadied to. More than one person may toady the same character in a week. But no player may both be toadied to and toady to someone else in the same turn. Exception-See rule 7.4.
7.3 Toadying with the Crown Prince now takes place at the The Hanoverian, not The Golden Lion.
7.31 Toadying is always done in conjunction with carousing (See 7.7).
7.4 Orders need to indicate who you are trying to toady to and who you
will allow to toady to you. For a party, the host automatically allows
guests to toady, and guests automatically toady to the host (Or the guest of
honour if it is a PC of higher SL). Any half SPs from toadying are rounded
up (SP gains/losses are explained in the tables). An individual may not
toady and be toadied to in the same week, and may only toady one person. A
guest at a party who has a higher SL than the host acts as if he allows
the host to toady to him.
Example: The host of a party is SL 9 and the party is at his club, Stag's Leap. First guest is SL 4. The guest gains 8 SP (2 1/2 rounded up for the difference in SL between him and the host, 4 for the different in club rankings between Boar's Head and Stag's Leap and 1 for carousing.) The host gains/loses no SP (A guest of SL 1 or 2 would lose him 1 SP). Second guest is SL 13 so the "reverse toady" is in effect. The guest gets just 1 SP for carousing, while the host gets 2 SP for 1/2 the difference in the SL.
7.41 Toadying, whether at a party, club, or bawdyhouse can only be
done in conjunction with carousing. Toadies must pay carousing costs equal
to the SL of the person being toadied to. At a party, the carousing cost
for a guest (and any female companion) is equal to the SL of the host, or their
own SL if higher. For the host it is equal to their own SL or that
of the guest with the highest SL if higher than the host's.
7.5 Announcing a party is a good way to let people know who can toady in a particular week. The orders for the party-thrower must include the location and week of the party, as well as a list of who will be admitted and under what conditions. (i.e. Admit all over SL 5, except members of Campbell's Highlanders. Carousing costs free to those of SL 8 and above). Whether mistresses are allowed and will be paid for should also be stated. Regimental enemies are considered to have met as regards cause for duels if they are in the same club even if one is at a party and the other is not.
7.6 Orders for those willing toady or attend a party, need only state who they are toadying to and in what week. If they are not admitted or the party is cancelled, then the character does nothing, even if he would have been at his own club in any case.
Carousing
7.7 Carousing (purchasing of liquid refreshment) at a bawdyhouse or at a party is automatic. Carousing at a club needs to be ordered. (Cost is SL in crowns and gains the character 1 SP unless someone else is picking up the tab in which case the SP is gained but the cost is paid by another). A mistress who is taken along will, of course, need refreshment also. Costing her lover his SL in crowns. When carousing, a roll of 11 or 12 on 2d6 will indicate that the character has become excessively drunk and must roll on the drunkenness table for the good/bad outcome of that behavior. A mistress will suffer the same fate on a 12 on 2d6. The affects of drunkenness do not apply at the Hanoverian, The Golden Lion, or when carousing on private property.
Gambling
7.8 Gambling may take place at a club or bawdyhouse, with a limit of 9 bets being placed for a week. One die is rolled for the character and the croupier (The house), with the higher number winning (The house wins all ties). The gambler can cut his losses depending on the houses roll, in which case only half the stake is lost (This should be stated in the orders something like this: Cut if house rolls a 5 or 6). The character not only gets his cash winnings when he gambles but he also gains 1 SP per win and loses 1 SP per loss or cut. In addition, the total amount bet in a week is divided by the relevant gambling divisor. The resulting number (Rounded down) is gained in SP. Note that when a character goes to the Bawdyhouse he must state the amount of money being taken with him. (see 7.81)
7.81 A player returning from a visit to the bawdyhouse may be set upon by robbers (1/6 chance). If this happens the character loses any crowns carried on him. If the character has stated that he brought only enough money to carouse or get FC then he still loses his SL in crowns (Pocket change).
7.9 The London monthly lottery is the only other form of official gambling in London. Tickets cost 25 crowns each and a number from 1-100 is chosen. Multiple tickets may be purchased each for a different number. 1/2 of the money from the money raised by the lottery is split among those picking the winning number. 1/4 of the money is split between those who have selected the number on either side of the winning number (For the purposes of the lottery "1" is considered to be adjacent to "100"). 1/4 of the money goes to the State. If there is no winner the State take's 25% of the pot and the rest is rolled over to the next month. Note: The total money in the lottery pot is determined by multiplying the money from the characters by 2. There are no NPC winners. When the pot is eventually won it will be won by a PC.
Club, Toady and Drunkenness Tables