3.0 Character Creation
3.1 Characters will be generated by the GM and named by the player, although a name may be refused on the grounds of good taste or if likely to cause confusion due to a similarity to an existing character's or NPC name. Or to a standard Acronym (since PCs are usually referred to by their initials). When a character dies or retires a replacement will be generated automatically. Character information includes family background, initial funds and status, and various physical and other characteristics.
3.2 The following rules for character generation are in affect:
A.) Strength and Constitution are randomly generated by the sum of 3 dice (was 2 dice), subject to a minimum score of 3 in each category. Those of noble birth take a -1 modifier to both characteristics, and those of common birth receive a +1 modifier in both. Note that even after modification the minimum starting score is 3 and the maximum starting score is 18.
B.) Endurance is calculated as 5*(Str + Con).
C.) Characters start with the same Expertise in every weapon though that will change as the game progresses.
D.) All characters will start with a Potential Military/Naval ability between 1 and 6. On creation the player decides whether this represents Military Ability (MA) or Naval Ability (NA). This decision is final and will determine whether the character's talents lie with the Army or the Navy.
3.3 Changes to characteristics as time goes by can not take Str and Con above 21 or below 3. Expertise in any weapon may not exceed 25 or be less than 3. MA may not exceed 9 nor be less than one.
3.4 Players are encouraged to send an initial biography for a new character which will be archived at the web site. This may be updated as time goes by to reflect the individual's fortunes. An obituary will also be written upon the demise of a character.